
LISTING LAYOUT TRACK PIECES WITH ANYRAIL 6 SERIES
The last boss is one of the worst the series has seen Some boss fights are technically flawed Juste is a sad attempt to remind players of Alucard The merchant is kind of an annoying character Flawed experience system from Symphony still in effect Some areas of the map are just graphically ugly The secondary character is kind of cooler than the main one Juste is a pretty forgettable Belmont despite looking like Alucard + Ghramn's final form looks kind of like Copy X from Mega Man Zero + The battle against J is perhaps the game's best moment
LISTING LAYOUT TRACK PIECES WITH ANYRAIL 6 FULL
+ The bad ending makes the series come full circle + Player will get a hoot out of who the one character really is + Soul collecting system is rather unique + The experience system has finally been fixed + Things are actually hidden unlike Dissonance + An odd, almost surreal title that manages to work for some reason + The small homage to Super Metroid is very clever + The game is better than it initially seems decent + Despite lifting from Symphony a lot it doesn't scream rip-off + The loss of sound quality for larger castle was a successful gamble + The dual castle system (and the reason behind it) is a neat twist + Castle design is weird but good enough to be interesting Still, perhaps the best thing about the Castlevania Double pack is that it wisely avoids including Circle of the Moon which didn't make a very good impression on me and feels very different than these games. I myself found such in-depth analysis to be fascinating and I pretty much found where one game failed the other game would succeed and visa versa. While it's true the games are obviously related because they both take place in the same world (they just take place at different times) a combination such as this just reinforces the player to compare the two games against one another even more. As some might expect the Castlevania Double Pack is an interesting little item.
